About The Game
Battlefield 2 is a sequel to Battlefield 1942, with many changes to the popular gameplay of the original. Many of these new gameplay features were added to the game with teamwork and collaboration in mind. The new game engine includes improved physics, dynamic lighting, and more realistic material penetration.

A console version also exists for the Xbox, Xbox 360 and PlayStation 2, named Battlefield 2: Modern Combat. Although they both share the same name and setting, they differ considerably in execution, content, and gameplay.
In Battlefield 2, players are divided into two opposing teams (which factions they represent is dependent upon the map). The key objective in Battlefield 2 is to reduce the opposing teams tickets. Tickets represent an army’s ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2‘s spawn points, and one team possessing a significant majority of the control points causes the other teams tickets to gradually decrease, regardless of casualties. A round ends when one team’s tickets gone, the round’s timer ends, or if at any point a team holds no control points, and has no soldiers alive on the battlefield (meaning they are not present in any way on the battlefield).
Battlefield 2‘s two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer controlled players, whilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.
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Analysis date: | 2014-02-27 10:04:59 UTC |